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Miss Story's Character

Name:
Miss Story

Desiderata, by Max Erhmann.
http://www.desiderata.com/


Go placidly amid the noise and the haste,
and remember what peace there may in silence.
As far as possible, without surrender,
be on good terms with all persons.
Speak your truth quietly and clearly, and listen to others,
even to the dull and ignorant;
they too have their story.

Avoid loud and aggressive persons;
they are vexatious to the spirit.
If you compare yourself with others,
you may become vain or bitter,
for always there will be
greater and lesser persons than yourself.

Enjoy your achievements as well as your plans.
Keep interested in your own career
however humble;
it is a real possession in the
changing fortunes of time.

Exercise caution in your business affairs,
for the world is full of trickery.
But let this not blind you
to what virtue there is;
many persons strive for high ideals,
and everywhere life is full of heroism.

Be yourself.
Especially do not feign affection.
Neither be cynical about love,
for in the face of all aridity and disenchantment,
it is as perennial as the grass.

Take kindly the counsel of the years,
gracefully surrendering the things of youth.
Nurture strength of spirit
to shield you in sudden misfortune.
But do not distress yourself with dark imaginings.
Many fears are born of fatigue and loneliness.

Beyond a wholesome discipline,
be gentle with yourself.
You are a child of the universe
no less than the trees and the stars;
you have a right to be here.

And whether or not it is clear to you,
no doubt the universe is unfolding as it should.
Therefore, be at peace with God,
whatever you conceive Him to be.
And whatever your labors and aspirations,
in the noisy confusion of life,
keep peace in your soul.
With all its sham,
drudgery, and broken dreams,
it is still a beautiful world.
Be cheerful.
Strive to be happy.


There once was Genesis, things were born. And then things just were. When the tale of Genesis stops...the Story picks up. Still a Miss, but the funny thing about creation is that there is always a goal - something to make. In the generation and crafting of a Story, you have to decide how (and if) you want it to end. There, the character was drafted. But now, where will she go?

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